/*
 * File:   EmptyPlayer.cpp
 * Author: Elevator
 *
 * Created on June 23, 2013, 1:59 AM
 */

#include "EmptyPlayer.h"

EmptyPlayer::EmptyPlayer( ) :
	_creature( 0 )
{
}

EmptyPlayer::EmptyPlayer( Creature* creature ) :
	_creature( creature )
{
}

EmptyPlayer::~EmptyPlayer( )
{
}

Creature* EmptyPlayer::GetCreature( ) const
{
	return _creature;
}

void EmptyPlayer::SetCreature( Creature* creature )
{
	_creature = creature;
}
